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Will Ruddick's avatar

Nadim asks: " Is the guild governed/managed traditionally?

Guilds, traditionally are centralized.

Structure: Rigidly hierarchical (Master, Journeyman, Apprentice).

From my side, I see you clearly as one of my very advanced masters 🙇🏻‍♂️🙏🥰

""

I think “The Guild” fits precisely because I am neither trying to run a conventional hierarchy nor pretending that this space begins without an authored structure.

I have been a Dungeon Master for much of my life, as well as a player. A good Dungeon Master holds a cosmology. There is a world with histories, constraints, powers, hidden relationships, and consequences. I invite players into that world to explore it, test it, find adventure within it, and sometimes change the cosmology itself through what they do.

That feels close to my role here.

I am not here simply to entertain, and I am not facilitating a sociocratic circle in which every claim must wait for consensus. I have spent a long time developing this body of work, and I am taking responsibility for its direction, standards, and coherence. In that sense, “Guild Master” feels more accurate than “host” or “facilitator.”

At the same time, I do not regard the cosmology as untouchable.

The recent paper on moral life makes that distinction especially important. It does not offer a final metaphysical account of morality. I am not claiming access to a separate moral realm, a supernatural source of value, or a uniquely human moral essence. I am holding a provisional cosmology of observable relationships: commitments, reliance, attribution, limits, explanation, repair, and release.

The cosmology gives us a world in which inquiry can occur. Moral life emerges through what participants do within that world, how their actions affect others, what becomes recognizable, what can be contested, and what evidence causes the map itself to change.

So I may hold the map, but I do not claim to be the territory.

Guild members are invited to enter the work seriously, experience its possibilities, find its weaknesses, and alter it through evidence, practice, criticism, and discovery. That will not be easy. Easy adventures are usually the least interesting ones I know.

Should a council eventually become necessary, I imagine it would emerge through demonstrated contribution, judgment, trust, and a long shared adventure. I would not create one merely to simulate participation or distribute titles.

And I remain very willing to sit at the tables of other Dungeon Masters. I want to learn their cosmologies, inhabit them honestly, and, where the adventure leads, do my best to change them from within.

So yes, The Guild has a Guild Master. But the authority involved is stewardship of an inquiry, rather than final authority over moral truth.

The cosmology structures the adventure. Moral life appears in how we participate in it, affect each other, answer for what we do, and revise the world when the evidence demands it.

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